Saturday, August 22, 2020

// Maxims Config (aka BananaGaming) Essays - Computing, Alias, BIND

/Maxim's Config (otherwise known as BananaGaming) /When you type // the game disregards whatever is composed after con_enable 1/Enables Console cl_clanid 7238336/Use Steam Group Tag Go Bananas reverberation Config Loaded! (1/2)/This affirms the config has been stacked /Crosshair - Single Yellow Dot Instead of Crosshair (2017-05-04) /Made with Crashz Crosshair Generator cl_crosshair_drawoutline 1 cl_crosshair_dynamic_maxdist_splitratio 0.35 cl_crosshair_dynamic_splitalpha_innermod 1 cl_crosshair_dynamic_splitalpha_outermod 0.5 cl_crosshair_dynamic_splitdist 7 cl_crosshair_outlinethickness 1.000000 cl_crosshair_sniper_show_normal_inaccuracy 0 cl_crosshair_sniper_width 2 cl_crosshairalpha 100.000000 cl_crosshaircolor 5 cl_crosshaircolor_b 0 cl_crosshaircolor_g 255 cl_crosshaircolor_r 255 cl_crosshairdot 1 cl_crosshairgap - 4.000000 cl_crosshairgap_useweaponvalue 0 cl_crosshairscale 0 cl_crosshairsize 0.500000 cl_crosshairstyle 4 cl_crosshairthickness 1.000000 cl_crosshairusealpha 1 cl_fixedcrosshairgap 3 /Viewmodels - Viewmodel Settings viewmodel_offset_x 1/Changes viewmodel see in X scale viewmodel_offset_y 2/Changes viewmodel see in Y scale viewmodel_offset_z - 2/Changes viewmodel see in Z scale viewmodel_fov 68/Highest viewmodel FOV /Bob - How much you move around with weapons cl_bob_lower_amt 5/How much the viewmodel brings down when running, set to most minimal for less interruption cl_bobamt_lat 0.1/How much the viewmodel moves side to side when running, set to most minimal for less interruption cl_bobamt_vert 0.1/How much the viewmodel goes all over when running, set to most reduced for less interruption cl_bobcycle 0.98/The recurrence at which the viewmodel sways, set to default cl_viewmodel_shift_left_amt 0/Removes moving of arms cl_viewmodel_shift_right_amt 0/Removes moving of arms /Bindings - These ties tie v +voicerecord/You can speak with the V key rather than K tie f1 autobuy/Autobuy weapons on the off chance that you have bunches of cash with F1 tie f3 purchase flashbang; purchase smokegrenade; purchase molotov; purchase hegrenade/Buy streak and smoke with F3 tie f4 ignoremsg/Ignore visit by killing foes, groups and both tie f +lookatweapon/Inspect your weapon with F tie k state !r/Used along with CKSurf module for Bhop, Surf and Kz tie leftarrow +left/Turn left with bolt key tie rightarrow +right/Turn directly with bolt key unbind I/So you don't inadvertently empower hud blur, which is exceptionally irritating /No Tutorial or Info Messages - Can give FPS BOOST and is additionally exceptionally irritating gameinstructor_enable 0/Removes in game exercises cl_showhelp 0/Removes on-screen help cl_autohelp 0/Removes programmed help cl_disablefreezecam 1/Disables Freezecam, critical to have off cl_disablehtmlmotd 1/Removes Message of the day page when joining a server /Rates - These system settings are advanced for rapid web rate 786432/Max rates. Possibly use in the event that you can get 8 Megabits for each second (Mbps) download speed or more. /rate 250000/Only utilize this in the event that you can get 3.5 Megabits every second (Mbps) download speed or more. /rate 500000/Only utilize this on the off chance that you can get 5.5 Megabits every second (Mbps) download speed or more. cl_cmdrate 128/Max number of order parcels sent to server every second cl_updaterate 128/Number of parcels every subsequent you are mentioning from the server cl_interp_ratio 1/Sets the addition sum (last sum is cl_interp_ratio/cl_updaterate) cl_interp 0/Sets the addition sum, consistently set this to 0 cl_lagcompensation 1/Lag pay helps by wiping out battle inactivity from customer side view cl_predict 1/Skip sitting tight for server input and recreate customer side development progressively cl_predictweapons 1/Skip sitting tight for server input and perform customer side expectation of weapon impacts /Video - Brightness and Disabling TV Mode mat_monitorgamma 1.6/Sets the Brightness to it's most elevated worth, energetically suggested mat_monitorgamma_tv_enabled 0/Turn off TV Mode for less off-set light /Sound - Sound settings, doesn't influence volume in-game, modify that yourself. voice_scale 0.4/Turns down the volume of different players voice to 40% snd_musicvolume 0/Turns off all music, simpler to center snd_use_hrtf 1/Turn ON Head-Related Transfer Function /Net - How much casings you have and strong chart fps_max 300/Map stacks quick and permits high casings net_graph 1/Shows my system use information net_graphheight 0/Changes tallness net_graphmsecs 400/The dormancy diagram speaks to this numerous milliseconds net_graphpos 2/Positioning of Net Graph net_graphproportionalfont 0/Makes textual style littler net_graphshowinterp 1/Shows introduction esteem net_graphshowlatency 1/Shows dormancy esteem net_graphsolid 1/Solid Net Graph net_graphtext 1/Shows content fields net_maxroutable 1200/Requested max bundle size before parcels are 'split' net_scale 5/Makes textual style littler /Other r_drawtracers_firstperson 0/Hides slug tracers in first individual view lobby_voice_chat_enabled 0/Turns receiver off in anteroom, extremely valuable cl_use_opens_buy_menu 0/Disables E from opening purchase menu, extremely helpful mm_dedicated_search_maxping 50/Maxping Search in Matchmaking cl_autowepswitch 0/Don't auto-pick weapons func_break_max_pieces 0/Less mess from breaking vents (particularly in Mirage) /Make sure mouse is utilizing Crude Input and No Acceleration m_rawinput 1/Enable Raw Input for immaculate accuracy (Raw info is inaccessible on OSX) m_mouseaccel2 0/Disables windows mouse speeding up beginning edge, security safeguard m_mouseaccel1 0/Disables windows mouse speeding up beginning edge, security safeguard m_customaccel 0/Custom mouse quickening debilitated m_mousespeed 0

Friday, August 21, 2020

The Refraction of Light Lab Essay Example

The Refraction of Light Lab Paper The outcomes we acquired show that overall, we determined a wrongdoing I over transgression R to be 1.34 units. Likewise we can say that as the edge of rate expanded, the edge of refraction would in general increment relatively. As the wrongdoing of I expanded, the transgression of R additionally expanded. Underneath you can see the specific connection between the transgression of the rate point (I) versus the wrongdoing of the refracted edge (R). To discover the slant of the diagram we have to can utilize a slope equation and 2 focuses. Taking the first and last focuses, (.350, .259) and (.985, .743) we get the following: Slope = y2 y1 = - 0.484 = 0.762â x2 x1 = - 0.635 Now to discover the y-block, taking the last point: (.743) = (0.762)(.985) + C C = - 0.00757 or adjusted to 0 (3sf) So our condition for our line resembles this, y = (0.762)x Percentage error: Since we are given the refraction file number for water the medium we are utilizing in this analysis, we can acquire a rate mistake between the two qualities. Genuine Refractive Index an incentive for water Average sin I/sin R Actual Refractive Index an incentive for water x 100 =â 1.34 1.333â 1.333 x100 = 0.53 % The rate blunder in our examination was a little 0.53 % Conclusion: With respects to my theory, I trust I was right when saying we would have the option to unmistakably characterize a direct connection between the transgression of the episode beam point and the wrongdoing of the refracted beam angle.Not just that, yet we had the option to get a worth practically precise to 2 decimal spots for the refractive file number of water (our percent mistake was around a large portion of a percent little surely). We will compose a custom article test on The Refraction of Light Lab explicitly for you for just $16.38 $13.9/page Request now We will compose a custom article test on The Refraction of Light Lab explicitly for you FOR ONLY $16.38 $13.9/page Recruit Writer We will compose a custom paper test on The Refraction of Light Lab explicitly for you FOR ONLY $16.38 $13.9/page Recruit Writer From this, few guesses can be drawn, for example, how the course reading refractive qualities for various mediums were really found maybe it was like our technique yet with more preliminaries and better exactness. Our outcomes concur with my speculation due to a great extent to the way that we were effectively ready to decide an exact an incentive for the refractive file of water, and when we plotted our transgression I versus sin R diagram, the line made was splendidly direct (as it would have been if minor blunders were maintained a strategic distance from). Evaluation: The strategy utilized in this test was to be sure exceptionally fruitful and had not many imperfections. The main genuine fundamental shortcoming of the strategy was that the edges and scales utilized were little to such an extent that it was now and again difficult to be any more exact than to an entire degree. Concerning the control of information, I would infer that there was no genuine significant shortcoming as our information appeared to be practically flawless when contrasted with the real figures. Wellsprings of blunder could have showed up while tinkering with the pins and the light during the test methodology. The thickness of the beam was not perfect and now and again too fat to even consider shining onto one single pin. Likewise after the beam was refracted, the brilliance of the light beam was altogether more blunt and frequently extremely elusive and trace. Suggested enhancements to the exploratory methodology incorporate maybe utilizing a more grounded light emission (perhaps laser) in order to more readily observe the edge of refraction. Similarly, the room where the trial is being done could be likewise darker. Further examinations could incorporate watching different mediums. In spite of the fact that in my lab gathering, we decided to work with water, others were examining glass, plastic and different oils all of which would give various information and results.